The early projects

In 2018, I started Qredit, initially on Neblio and focused on crypto adoption in the Netherlands. It later became an independent blockchain. That project’s history leads to Monolythium, its new name and direction in 2026.

From 2018 to 2022, I also worked on Northwest Hosting. The business evolved from crypto mining into infrastructure and hosting, moving from the Netherlands to Sweden. It reached more than 20 MW of hosting capacity. I sold the business and returned investors’ capital with a 20% profit.

I acquired Altilly in 2018, invested $175,000 personally, and served as its CEO. The exchange ended after a security breach in December 2020, with a $2.4 million loss. It was a serious failure, and I took public responsibility. Security, custody, and the limits of personal trust remain important lessons from that experience.

My years with Solar

I started as an ARK delegate, became a technical advisor to Swipe, and later took on leadership responsibility for Solar Network. My work with Solar ran from 2021 to 2025, spanning the chain and the products around it.

Peak CoinMarketCap rank: #85.

From 2022 to 2025, my work also included Solar Enterprises, previously known as Dokdo. Its projects included Solar Wallet, tymt, District 53, Solar Card, and BrighterVPN.

My involvement ended in 2025. Solar continues independently. The time I spent working on its network and applications is part of the experience I bring to what I build today.

Solar Foundation website

Beyond software

In 2019, I began Voyager Park, a tourism venture in Sollefteå, Sweden. It brought together accommodation, a restaurant, and outdoor experiences, including glass igloos and snowmobile tours.

Voyager Park ended when I moved to America. The venture delivered +165% ROI for investors.

Hospitality gave my work a very physical side: a place, guests, equipment, and day-to-day operations. It belongs in this story alongside the software.

What I’m building now

Through Mono Labs R&D LLC, I’m building IceRoot and Monolythium. IceRoot focuses on asset continuity; Monolythium is the programmable network. They share a builder and have distinct responsibilities.

LYTH is planned to launch on IceRoot before moving to Monolythium’s own network when it is ready. That makes the relationship practical: we intend to use the same asset lifecycle we are building for others.

Why I’m building both networks explains that thinking. You can also find my work on GitHub or get in touch.

Outside work

I also work on robotics projects with Unitree robots. I make custom maps for Red Alert 2 and Yuri’s Revenge, and run The Real Antares, a community map archive.

I made Anchorfall, too, and later enhanced the game with AI.